Player's Handbook Chapter 6
Okay, so this chapter rounds out the character details; equipment comes next, so this is the character's alignment, religion, vital statistics, looks, personality and background. Then you get to go shopping for stuff to beat monsters up with. So, we start with the alignment. This is unchanged from prior editions; it's the nine-point alignment system with law-neutral-chaos and good-neutral-evil axes. There is a chart that shows the alignment tendencies of the classes and different creatures that will be appearing in the Monster Manual in a couple of months. Some of them are marked in italics , which means that they are always of that alignment; there's no option to change it. For example, demons are always chaotic evil no matter what. unicorns are always chaotic good, and animals of any sort are always neutral. Interestingly, half-elves and half-orcs both have a tendency to being chaotic neutral. I'm not sure why they put humans at 'neutral', since humans have t...